Screenshot slot
Point of sale — billing screen with batch selection
1440 × 900
UI/UX design
Good interface design is not decoration applied at the end. It is the difference between staff who use the system and staff who go back to the spreadsheet, and between a checkout that completes and one that gets abandoned on step three.
Who this is for
You have engineering capacity and need the design and structure figured out properly first.
Your software works but people avoid it, and support keeps answering the same questions.
You want to know what should be built and why before committing budget to building it.
What's included
Watching how people actually work today, including the workarounds they have invented, which is usually where the real requirements are hiding.
What lives where, what is named what, and how someone moves between tasks — decided before any pixels exist.
Low-fidelity screens to settle structure and flow while changes are still cheap.
Full designs for every key screen, including the states everyone forgets: empty, loading, error, and too much data.
Documented colour, type, spacing, and components so the product stays consistent as it grows and new screens do not drift.
Clickable flows you can put in front of real users and get a verdict before development starts.
Contrast, keyboard paths, focus order, and screen reader behaviour checked at design time rather than discovered at the end.
Specifications, assets, and a walkthrough for the team building it, so intent survives implementation.
How it works
We learn how your business actually runs before proposing anything.
A working session to map your current process, the people who touch it, and where it breaks. For system projects this is the most important week of the build — a management system designed from assumptions instead of observation gets rebuilt.
A written scope, a fixed price, and a delivery date you can hold us to.
You get the feature list, the technical approach, the timeline, and the cost in writing before any code exists. If something is out of scope we say so now, not at invoice time.
Screens you can review before they are expensive to change.
Wireframes first, then full visual design for every key screen — including the admin side, which is where most agencies stop designing and start improvising. You approve the design before development starts.
Weekly builds on a staging link, so you are never guessing at progress.
You get a private staging URL from the first week and it updates as we go. Feedback happens continuously instead of arriving as a shock at handover.
We deploy it, train your team on it, and stay reachable afterwards.
Deployment, data migration, and a training session recorded for staff who join later. Every project includes a support window after launch, and an optional care plan after that.
Related work
Screenshot slot
Point of sale — billing screen with batch selection
1440 × 900
Screenshot slot
Mobile checkout flow
1440 × 900
Screenshot slot
Operations dashboard — live delivery board
1440 × 900
Pricing
UI/UX design · starting from
approximately $580
UI/UX design FAQ
Still unsure? Send us the problem in a sentence and we will tell you what it would take to solve it.
Yes, this is a common engagement. You get wireframes, full visual designs, a documented design system, and a handoff session. We stay available for questions during their build.
Describe what you need in a few sentences. We'll come back with an honest view of scope, timeline, and cost — whether or not it turns into a project.
No obligation · We reply within one business day